---------------------------------- BETRAYERS OF KAMIGAWA FULL SPOILER by www.bersogeddon.com ---------------------------------- ---------- White ---------- Day of Destiny - 3W Enchantment Legendary creatures you control get +2/+2. Rare Empty-Shrine Kannushi - W Creature - Human Cleric Empty-Shrine Kannushi has protection from the colors of permanents you control. 1/1 Uncommon Faithful Squire - 1WW Creature - Human Soldier Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it. 2/2 Kaiso, Memory of Loyalty Legendary Creature - Spirit Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn. 3/4 Uncommon Final Judgment - 4WW Sorcery Remove all creatures from the game. Rare Genju of the Fields - W Enchant Plains 2: Enchanted Plains becomes a 2/5 white Spirit creature with "whenever this creature deals damage, you gain that much life" until end of turn. It's still a land. When enchanted Plains is put into a graveyard, return Genju of the Fields from your graveyard to your hand. Uncommon Heart of Light - 2W Enchant Creature Prevent all damage that would be dealt to and by enchanted creature. Common Hokori, Dust Drinker - 2WW Legendary Creature - Spirit Lands don't untap during their controller's untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls. 2/2 Rare Hundred-Talon Strike - W Instant - Arcane Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane - Tap an untapped white creature you control. Illus. Matt Cavotta Common Indebted Samurai - 3W Creature - Human Samurai Bushido 1 Whenever a Samurai you control is put into your graveyard from play, you may put a +1/+1 counter on Indebted Samurai. 2/3 Uncommon Kami of False Hope - W Creature - Spirit Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. 1/1 Common Kami of the Honored Dead - 5WW Creature - Spirit Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 3/5 Uncommon Kami of the Tattered Shoji - 4W Creature - Spirit Whenever you play a Spirit or Arcane spell, Kami of the Tattered Shoji gains flying until end of turn. 2/5 Kentaro, the Smiling Cat - 1W Legendary Creature - Human Samari Bushido 1 You may pay X rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost. 2/1 Rare Kitsune Palliator - 2W Creature - Fox Cleric Tap: Prevent the next 1 damage that would be dealt to each creature and each player this turn. 0/2 Uncommon Mending Hands - W Instant Prevent the next 4 damage that would be dealt to target creature or player this turn. Moonlit Strider - 3W Creature - Spirit Sacrifice Moonlit Strider: Target creature gets protection from the color of your choice until end of turn. Soulshift 3 1/4 Opal-Eye, Konda's Yojimbo - 1WW Legendary Creature - Fox Samurai Bushido 1, Defender (This creature can't attack) T: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo, instead. 1W: Prevent the next 1 damage that would be dealt to Opal-Eye, Konda's Yojimbo this turn. 1/4 Oyobi Who Split the Heavens - 6W Legendary Creature - Spirit Flying Whenever you play a spirit or Arcane spell you may put a 3/3 white Spirit creature with flying into play. 3/6 Rare Patron of the Kitsune - 4WW Legendary Creature - Spirit Fox Offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life. 5/6 Illus. Ben Thompson 19/165 Rare Scour - 2WW Instant Remove target enchantment from the game. Search its controller's graveyard, hand and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Common Shining Shoal - WW Instant - Arcane You may remove a white card with converted mana cost X in your hand from the game rather than pay Shining Shoal's mana cost. The next X damage that a source of your choice would deal to you or a creature you control this turn is dealt to target creature or player instead. Rare Silverstorm Samurai - 4WW Creature - Fox Samurai Bushido 1 You may play Silverstorm Samurai anytime you could play an instant. 3/3 Split Tail Miko - 1W Creature - Fox Cleric W, tap: Prevent the next 2 damage that would be dealt to target creature or player this turn. 1/1 Takeno's Cavalry - 3W Creature - Human Samurai Bushido 1 Tap: Deals one damage to target attacking or blocking creature. 1/1 Tallowisp - 1W Creature - Spirit Whenever you play a Spirit or Arcane spell, you may search your library for an enchant creature card, reveal it, and put it into your hand. If you do, shuffle your library. Isolated on its little candlewick, the kami never heard of the crime that drove its comrades to war. 1/3 Illus. Ron Spears #25/165/165 Uncommon Terashi's Grasp - 2W Sorcery - Arcane Destroy target artifact or enchantment. You gain life equal to its converted mana cost. Common Terashi's Verdict - 1W Instant - Arcane Destroy target attacking creature with power 3 or less. Uncommon Ward of Piety - 1W Enchant Creature 1W: The next 1 damage that would be dealt to enchanted creature this turn is dealt to target creature or player instead. Waxmane Baku - 2W Creature - Spirit Whenever you play a Spirit or Arcane spell, you may put a ki counter on Waxmane Baku. 1, Remove X ki counters from Waxmane Baku: Tap X target creatures 2/2 Yomiji, Who Bars the Way - 5WW Legendary Creature - Spirit Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from play, return that card to its owner's hand. 4/4 Illus. Hideaki Takamura 30/165/165 Rare Blue Callow Jushi - 1UU Creature - Human Wizard Whenever you play a Spirit or Arcane spell, you may put a ki counter on Callow Jushi . At end of turn, if there are two or more ki counters on Callow Jushi , you may flip it. 2/2 Jaraku the Interloper Legendary Creature - Spirit Flying Remove a ki counter from Jaraku the Interloper: Counter target spell unless its controller pays 2. 3/4 Illus. Tsutomo Kawade 31/165/165 Uncommon Chisei, Heart of Oceans - 2UU Legendary Creature - Spirit Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control. 4/4 Rare Disrupting Shoal - UU Instant Arcane You may remove a blue card with converted mana cost X in your hand from the game rather than pay Disrupting Shoal's mana cost. Counter target spell if its converted mana cost is X Illus. Scott M. Fischer 33/165/165 Rare Floodbringer - 1U Creature - Moonfolk Wizard 2, Return a land you control to its owner's hand: Tap target land. 1/2 Common Genju of the Falls - U Enchant Island 2 : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land. Whenever enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand. Uncommon Heed the Mists - 3UU Sorcery - Arcane Put the top card of your library into your graveyard, then draw cards equal to that card's converted mana cost. Uncommon Higure, The Still Wind - 3UU Legendary Creature - Human Ninja Ninjutsu 2UU (2UU, Return an unblocked attacker to hand: Put this card into play from your hand tapped and attacking.) Whenever Higure deals combat damage to a player, you may search your library for a Ninja card, reveal it, and put it into your hand. If you did, shuffle your library. 2: Target Ninja is unblockable this turn. 3/4 Illus. Christopher Moeller 37/165/165 Common Jetting Glasskite - 4UU Creature - Spirit Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. 4/4 Uncommon Kaijin of the Vanishing Touch - 1U Creature - Spirit Defender (This creature can't attack.) Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to owner's hand at end of combat. 0/3 Uncommon Kira, Great Glass-Spinner - 1UU Legendary Creature - Spirit Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time in a turn, counter that spell or ability." 2/2 Minamo Sightbender - 1U Creature - Human Wizard X, tap: Target creature with power X or less is unblockable this turn. 1/2 Uncommon Minamo's Meddling - 2UU Instant Counter target spell. That spell's controller reveals his or her hand then discards each card with the same name as a card spliced onto that spell. Common Mistblade Shinobi - 2U Creature - Human Ninja Ninjitsu U Whenever Mistblade Shinobi deals conbat damage to a player, you may return target creature that player controls to its owner's hand. Common Ninja of the Deep Hours - 3U Creature - Human Ninja Ninjutsu ( , Return an unblocked attacker to your hand: Put this creature into play tapped and attacking) Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card. 2/2 Illus. Dan Scott 44/165 Common Patron of the Moon - 5UU Legendary Creature - Spirit Moonfolk Offering (You may play this card at any time you count play an instant by sacrificing a Moonfolk and paying the difference in mana costs between this and the sacrificed Moonfolk. Mana cost includes color.) Flying 1: Put up to 2 lands from your hand into play tapped. 5/4 Rare Phantom Wings - 1U Enchant Creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand. Common Quash - 2UU Instant Counter target instant or sorcery spell, then remove it from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library. Uncommon Quillmane Baku - 4U Creature - Spirit Whenever you play a Spirit or Arcane spell, you may put a ki counter on Quillmane Baku. 1, tap, remove X ki counters from Quillmane Baku: Return target creature with converted mana cost X or less to its owners hand. 3/3 Reduce to Dreams - 3U Instant Return all artifacts to their owner's hands. Rare Ribbons of the Reikei - 4U Sorcery - Arcane Draw a card for each Spirit you control. Illus. Martina Pilcerova 50/165/165 Common Shimmering Glasskite - 3U Creature - Spirit Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time in a turn, counter that spell or ability. 2/3 Common Soratami Mindsweeper - 3U Creature - Moonfolk Wizard Flying 2, return a land you control to its owner's hand: Target opponent puts the top 2 cards of their library into their graveyard. 1/4 Stream of Consciousness - 1U Instant - Arcane Target player shuffles up to four target cards from his or her graveyard into his or her library. Sway of the Stars - 8UU Sorcery Each player shuffles his or her hand, graveyard, and permanents he or she owns into his or her library, then draws seven cards. Each player's life total becomes 7. Illus. Randy Gallegos 54/165 Rare Teardrop Kami - U Creature - Spirit Sacrifice Teardrop Kami: Tap or untap target creature. 1/1 Common Threads of Disloyalty - 1UU Enchant Creature Threads of Disloyalty can enchant only a creature with converted mana cost 2 or less. You control enchanted creature. Toils of Night and Day - 2U Instant - Arcane Tap or untap target permanent, then tap or untap another target permanent. Tomorrow, Azami's Familiar - 5U Legendary Creature - Spirit If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order. 1/5 Rare Veil of Secrecy - 1U Instant - Arcane Target creature is unblockable and can't be the target of spells or abilities this turn. Splice onto Arcane - Return a blue creature you control to its owner's hand. Common Walker of Secret Ways - 2U Creature - Human Ninja Ninjutsu 1U When Walker of Secret Ways deals combat damage to a player, look at that player's hand. 1U: Return target Ninja you control to its owner's hand. Play this ability only during your turn. 1/2 Uncommon ---------- Black ---------- Bile Urchin - B Creature - Spirit Sacrifice Bile Urchin: Target player loses one life. 1/1 Common Blessings of Leeches - 2B Enchant creature You may play Blessings of Leeches as an instant. At the beginning of your upkeep, you lose one life. 0: Regenerate enchanted creature. Call for Blood - 4B Instant - Arcane As an additional cost to play Call for Blood, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power Crawling Filth - 5B Creature - Spirit Fear Soulshift 5 2/2 Eradicate - 2BB Sorcery Remove non-black creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library. Uncommon Genju of the Fens - B Enchant Swamp Enchanted Swamp becomes a 2/2 Black creature with "B:This creature gets +1/+1 until end of turn." It's still a land. When enchanted Swamp is put into a graveyard, return Genju of the Fens to it's owner's hand. Uncommon Goryo's Vengeance - 1B Instant - Arcane Put target legendary creature card from your graveyard into play. That creature gains haste until end of turn. Remove it from the game at end of turn. Splice onto Arcane: 2B. Rare Hero's Demise - 1B Insant Destroy target legendary creature Rare Hired Muscle - 1BB Creature - Human Warrior Whenever you play a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At end of turn, if there are two or more ki counters on Hired Muscle, you may flip it. 2/2 Scarmaker Legendary Creature - Spirit Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. 4/4 Uncommon Horobi's Whisper - 1BB Instant - Arcane If you control a Swamp, destroy target nonblack creature. Splice onto Arcane - Remove four cards in your graveyard from the game. Common Ink-Eyes, Servant of Oni - 4BB Legendary Creature - Rat Ninja Ninjutsu 3BB(3BB,Return an unblocked attacker to hand: Put this into play from your hand tapped and attacking.) Whenever Ink-Eyes, Servant of Oni deals combat damage to a player, you may put target creature card from that player's graveyard into play under your control. 1B: Regenerate Ink-Eyes. 5/4 Illus. Wayne England Rare Kyoki, Sanity's Eclipse - 4BB Legendary Creature - Demon Spirit Whenever you play a Spirit or Arcane spell, target opponent removes a card in his or her hand from the game. 6/4 Rare Mark of the Oni - 2B Enchant Creature You control enchanted creature. At end of turn, if you control no Demons, sacrifice Mark of the Oni. Uncommon Nezumi Shadow-Watcher - B Creature - Rat Warrior Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja. 1/1 Uncommon Ogre Marauder - 1BB Creature - Ogre Warrior Whenever Ogre Marauder attacks, it can't be blocked this turn unless defending player sacrifices a creature. 3/1 Uncommon Okiba-Gang Shinobi - 3BB Creature - Rat Ninja Ninjutsu 3B When Okiba-Gang Shinobi deals combat damage to a player, that player discards two cards from his or her hand. 3/2 Common Patron of the Nezumi - 5BB Legendary Creature - Spirit Rat offering (You may play this card at any time you could play an instant by sacrificing a Rat and paying the difference in mana costs between this and the sacrificed Rat. Mana costs include color.) Whenever a permanent is put into an opponent's graveyard, that player loses 1 life. 6/6 Illus. ??? ???/165/165 Rare Psychic Spear - B Sorcery Target player reveals his or her hand. Choose a Spirit or Arcane spell from it. That player discards that card. Common Pus Kami - 5BB Creature - Spirit B, sacrifice Pus Kami: Destory target nonblack creature. Soulshift 6 3/3 Scourge of the Numai - 3B Creature - Demon Spirit At the beginning of your upkeep, you lose 2 life if you don't control an Ogre. 4/4 Uncommon Shirei, Shizo's Caretaker - 4B Legendary Creature - Spirit Whenever a creature with power 1 or less is put into your graveyard from play, you may return that creature card to play under your control at end of turn if Shirei, Shizo's Caretaker is still in play. 2/2 Rare Sickening Shoal - BB Instant - Arcane You may remove a black card with converted mana cost X in your hand from the game rather than pay Sickening Shoal's mana cost. Target creature gets -X/-X until end of turn Illus. ??? ???/165/165 Rare Skullmane Baku - 3BB Creature - Spirit Whenever you play a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. 1, tap, remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn. 2/1 Skullsnatcher - 1B Creature - Rat Ninja Ninjutsu B Whenever Skullsnatcher deals combat damage to a player, remove up to two target cards in that player's graveyard from the game. 2/1 Stir the Grave - B Sorcery Return target creature card with converted mana cost of X or less from your graveyard to play. "And me without my big spoon!" ???/165/165 Common Takenuma Bleeder - 2B Creature - Ogre Shaman Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon. 3/3 Common Three Tragedies - 3BB Sorcery - Arcane Target player discards 3 cards. Uncommon Throat Slitter - 3BB Creature - Rat Ninja Ninjutsu 2B Whenever Throat Slitter deals combat damage to a player, destroy target creature that player controls. 2/2 Uncommon Toshiro Umezawa - 1BB Legendary Creature - Human Samurai Bushido 1 Whenever a creature an opponent controls is put into a graveyard from play, you may play target instant card from your graveyard. If that card would be put into a graveyard this turn, remove it from the game instead. 2/2 Illus. Christopher Moeller Rare Yokura, the Prisoner - 2BB Legendary Creature - Demon Spirit When Yokura, the Prisoner leaves play, sacrifices all non-Ogre creatures you control. 5/5 Rare ---------- Red ---------- Akki Blizzard-Herder - 1R Creature - Goblin Shaman When Akki Blizzard-Herder is put into a graveyard from play, each player sacrifices a land. 1/1 Common Akki Raider - 1R Creature - Goblin Warrior Whenever a land is put into a graveyard from play, Akki Raider gets +1/+0 until end of turn. 2/1 Uncommon Ashen Monstrosity - 5RR Creature - Spirit Haste Ashen Monstrosity attacks each turn if able. 7/4 Uncommon Aura Barbs - 2R Instant - Arcane Each enchantment deals 2 damage to its controller, then each enchantment enchanting a creature deals 2 damage to the creature it's enchanting. Uncommon Blademane Baku - 1R Creature - Spirit Whenever you play a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. 1, remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn. Common Blazing Shoal - RR Instant - Arcane You may remove a red card with converted mana cost X in your hand from the game rather than pay Blazing Shoal's mana cost. Target creature gets +X/+0 until end of turn. Rare Clash of Realities - 3R Enchantment All Spirits have "When this creature comes into play, you may have it deal 3 damage to target non-Spirit creature." All non-Spirit creatures have "When this creature comes into play, you may have it deal 3 damage to target Spirit." Crack the Earth - R Sorcery - Arcane Each player sacrifices a permanent. Common Cunning Bandit - 1RR Creature - Human Warrior Whenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it. 2/2 Azamuki, Treachery Incarnate Legendary Creature - Spirit Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn. 5/2 Uncommon First Volley - R Instant - Arcane Deal 1 damage to target creature and 1 damage to that creature's controller. Flames of the Blood Hand - 2R Instant Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented. If that player would gain life this turn, that player gains no life instead. Uncommon Frost Ogre - 3RR Creature - Ogre Warrior 5/3 Common Frostling - R Creature - Spirit Sacrifice Frostling: Deal one damage to target creature. 1/1 Common Fumiko the Lowblood - 2RR Legendary Creature - Human Samurai Fumiko the Lowblood has bushido X, where X is the number of attacking creatures(When this blocks or becomes blocked, it gets +X/+X until end of turn). Creatures your opponents control attack each turn if able. 3/2 Rare Genju of the Spires - R Enchant Mountain 2 : Enchanted Mountain becomes a 6/1 Spirit creature until end of turn. It's still a land. Whenever enchanted Mountain is put into a graveyard from play, return Genju of the Spires to your hand. Illus. Joel Thomas 105?/165/165 Uncommon Goblin Cohort - R Creature - Goblin Goblin Cohort can't attack unless you played a creature spell this turn. 2/2 Heartless Hidetsugu - 3RR Legendary Creature - Ogre Shaman Tap: Heartless Hidetsugu deals to each player damage equal to half that player's life total, rounded down. 4/3 Rare In the Web of War - 3RR Enchantment Whenever a creature comes into play under your control, it gets +2/+0 and gains haste until end of turn. Rare Ire of Kaminari - 3R Instant - Arcane Ire of Kaminari deals 1 damage to target creature or player for each Arcane card in your graveyard. Ishi-Ishi, Akki Crackshot - 1R Legendary Creature - Goblin Shaman Whenever an opponent plays a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to target player. 1/1 Rare Kumano's Blessing - 2R Enchant Creature You may play Kumano's Blessing any time you could play an instant. If a creature dealt damage by enchanted creature this turn would be put into a graveyard, remove it from the game instead. Common Mannichi, the Fevered Dream - 2R Legendary Creature - Spirit 1R: Switch each creature's power and toughness until end of turn. 1/2 Rare Ogre Recluse - 3R Creature - Ogre Warrior Whenever a player plays a spell, tap Ogre Recluse. 5/4 Uncommon Overblaze - 3R Instant - Arcane Each time a target permanent would deal damage this turn, it deals double that damage instead. Splice onto Arcane: 2RR Uncommon Patron of the Akki - 4RR Legendary Creature - Spirit Goblin offering (You may play this card at any time you could play an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana costs include color.) Whenever Patron of the Akki attacks, creatures you control get +2/0 until end of turn. 5/5 Rare Ronin Cliffrider - 3RR Creature - Human Samurai Bushido 1 Whenever Ronin Cliffrider attacks, you may have it deal 1 damage to each creature defending player controls. 2/2 Uncommon Shinka Gatekeeper - 2R Creature - Ogre Warrior Whenever damage is dealt to Shinka Gatekeeper, it deals that much damage to you. 3/2 Sowing Salt - 2RR Sorcery Remove target nonbasic land from the game. Search its controller's graveyard, hand and library for all copies of that card and remove them from the game. That player then shuffles his or her library. Common Torrent of Stone - 3R Instant - Arcane Torrent of Stone deals 4 damage to target creature. Splice onto Arcane - Sacrifice two mountains. Common Twist Allegiance - 6R Sorcery You and target opponent each gain control of all creatures the other controls until end of turn. Untap those creatures. They gain haste until end of turn. Rare ---------- Green ---------- Body of Jukai - 7GG Creature -Spirit Trample Soulshift 8 8/5 Uncommon Budoka Pupil - 1GG Creature - Human Monk Whenever you play a spirit or arcane spell, you may put a ki counter on ~. At the end of turn if there are two or more ki counters on ~, you may flip it. 2/2 Ichiga, Who Topples Oak Legendary Creature - Spirit Trample Remove a ki counter from ~: Target creature gets +2/+2 until end of turn. 3/4 Child of Thorns - G Creature - Spirit Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. 1/1 Common Enshrined Memories - G Sorcery Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and all others on the bottom of your library in any order. Rare Forked-Branch Garami - 3GG Creature - Spirit Soulshift 4, Soulshift 4 (Whenever this card is put into a graveyard from play, you may return up to two target Spirit cards with converted mana cost of 4 or less from your graveyard to your hand.) 4/4 Uncommon Genju of the Cedars - G Enchant Forest 2: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. Whenever enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand. Illus. Arnie Swekel Uncommon Gnarled Mass - 1GG Creature - Spirit 3/3 Harbinger of Spring - 4G Creature - Spirit Protection from non-Spirit creatures. Soulshift 4 2/1 Common Isao, Enlightened Bushi - 2G Legendary Creature - Human Samurai Bushido 2 Isao, Enlightened Bushi can't be countered. 2: Regenerate target Samurai 2/1 Rare Iwamori of the Open Fist - 2GG Legendary Creature - Human Monk Trample When Iwamori of the Open Fist comes into play, each opponent may put a legendary creature card from his or her hand into play. 5/5 Rare Kodama of the Center Tree - 4G Legendary Creature - Spirit Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has Soulshift X, where X is the number of Spirits you control. */* Rare Lifegift - 2G Enchantment Whenever a land comes into play, you may gain 1 life. Rare Lifespinner - 3G Creature - Spirit Tap, sacrifice 3 Spirits: Search your library for a legendary Spirit card and put that card into play. Shuffle your library afterwards. 3/3 Uncommon Loam Dweller - 1G Creature - Spirit Whenever you play a Spirit or Arcane spell, you may put a land card from your hand into play tapped. 2/2 Uncommon Mark of Sakiko - 1G Enchant Creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your mana pool as phases end." Uncommon Matsu-Tribe Sniper - 1G Creature - Snake Warrior Archer Tap: Matsu-Tribe Sniper deals 1 damage to target creature with flying. Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. 1/1 Common Nourishing Shoal - GG Instant - Arcane You may remove a green card with converted mana cost X in your hand from the game rather than pay Nourishing Shoal's mana cost. You gain X life. Rare Patron of the Orochi - 6GG Legendary Creature - Spirit Snake offering (You may play this card any time you could play an instant by sacrificing a Snake and paying the difference in mana costs between this and the sacrificed Snake. Mana cost includes color.) T: Untap all forests and all green creatures. Play this ability only once each turn. 7/7 Rare Petalmane Baku - 1G Creature - Spirit Whenever you play a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku. 1, remove X ki counters from Petalmane Baku: Add X mana of any one color to your mana pool. 1/2 Common Roar of Jukai - 2G Instant - Arcane If you control a Forest, each blocked creature gets +2/+2 until end of turn. Splice onto Arcane - An opponent gains 5 life. Common Sakiko, Mother of Summer - 4GG Legendary Creature - Snake Shaman Whenever a creature you control deals combat damage to a player, add that much G to your mana pool. This mana doesn't cause mana burn. Until end of turn, this mana doesn't empty from your pool as phases end. 3/3 Rare Sakura-Tribe Springcaller - 3G Creature - Snake Shaman At the beginning of your upkeep, add G to your mana pool. This mana doesn't empty at the end of phases and doesn't cause mana burn. 2/4 Scaled Hulk - 5G Creature - Spirit Whenever you play a Spirit or Arcane spell, Scaled Hulk Gets +2/+2 until end of turn. 4/4 Shizuko, Caller of Autumn - 1GG Legendary Creature - Snake Shaman At the beginning of each player's upkeep, that player adds GGG to his or her mana pool. This mana doesnt cause mana burn. Until end of turn, this mana doesn't empty from that player's mana pool as phases end. 2/3 Rare Sosuke's Summons - 2G Sorcery Put two 1/1 green Snake creature tokens into play. Whenever a non-token Snake comes into play under your control, you may return Sosuke's Summons from your graveyard to your hand. Uncommon Splinter - 2GG Sorcery Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library. Uncommon Traproot Kami - G Creature - Spirit Defender (This creature can't attack.) Traproot Kami's toughness is equal to the number of forests in play. Traproot Kami may block as though it had flying. 0/* Unchecked Growth - 2G Instant - Arcane Target creature gets +4/+4 until end of turn. If that creature is a Spirit, it gains trample until end of turn. Uncommon Uproot - 3G Sorcery - Arcane Put target land on top of its owner's library. Common Vital Surge - 1G Instant You gain 3 life. Splice onto Arcane - 1G Multi Genju of the Realm - WUBRG Legendary Enchant Land 2: Enchanted Land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land. When enchanted land is put into a graveyard from play, you may return Genju of the Realm to owner's hand. Rare ---------- Artifact ---------- Baku Altar - 2 Artifact Whenever you play a Spirit or Arcane spell, you may put a ki counter on Baku Altar. 2, tap, remove a ki counter from Baku Altar: Put a 1/1 colorless Spirit token into play. Rare Blinding Powder - 1 Artifact - Equipment Equipped Creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip 2 Uncommon Mirror Gallery - 5 Artifact The "legend rule" doesn't apply. Rare Neko-Te - 3 Artifact - Equipment Whenever equipped creature deals damage to a creature, tap that creature. As long as Neko-Te remains in play, that creature doesn't untap during its controller's untap step. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip 2 Rare Orb of Dreams - 3 Artifact Permanents come into play tapped. Rare Ornate Kanzashi - 5 Artifact 2, tap: Target opponent removes the top card of his or her library from the game. You may play that card this turn. Illus. Heather Hudson 157/165/165 Rare Ronin Warclub - 3 Artifact - Equipment Equipped Creature gets +2/+1. Whenever a creature comes into play, attach Ronin Warclub to it. Equip 5 Uncommon Shuko - 1 Artifact - Equipment Equipped creature gets +1/+0 Equip: 0 Uncommon Shuriken - 1 Artifact - Equipment Equipped creature gains "Tap, unattach Shuriken: Deals 2 damage to target creature, then that creature's controller gains control of Shuriken unless the equipped creature was a Ninja." Equip 2 Slumbering Tora - 3 Artifact 2, discard a Spirit or Arcane card: Slumbering Tora becomes an X/X artifact creature until end of turn, where X is the discarded card's converted mana cost. Rare That Which Was Taken - 5 Legendary Artifact 4, T: Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it is indestructible. Rare Umezawa's Jitte - 2 Artifact - Equipment Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one -- Equipped creature gets +2/+2 until end of turn; or target creature gets -1/-1 until end of turn; or you gain 2 life. Equip 2 Rare ---------- Land ---------- God's Eye, Gate to the Reikai - Legendary Land Tap: Add 1 to your mana pool. When Gods' Eye, Gate to the Reikai is put into a graveyard from play, put a 1/1 colorless Spirit creature token into play. Uncommon Tendo's Ice Bridge - Legendary Land Tendo's Ice Bridge comes into play with a charge counter on it. Tap, remove a charge counter from Tendo's Ice Bridge: Add one mana of any color to your mana pool. Tap: Add 1 to your mana pool. Rare